The goal of this workshop is to initiate the participants in 3D and game development using Blender (blender.org) — a free and open source software for production in 3D. Its embed game engine easily allows users to prototype video games and other interactive 3D digital environments, due to an accessible visual programming interface. In the first part of the workshop, the participants will be instructed to recreate a classic video game, and in the second they will create an alternative and functional version of the game, applying the newly acquired skills and by further exploring the software.
Contents:
– Introduction to the Blender interface;
– Introduction to the Blender Game Engine;
– Physics and Materials.
At the end of the lab, participants will be able to create their own video game prototype.
Target participants
Beginners and enthusiasts in the conception and development of video games and 3D virtual environments. It is not required for participants to possess any experience with Blender or with other 3D tools, or even to know any programming language.
Participants should bring
Their own laptop (Mac, Windows, or Linux) with Blender 2.71 (or later) previously installed.
A three-button mouse.
Electric extensions!