Games to the people

Creating video games with Blender

The goal of this workshop is to initiate the participants in 3D and game development using Blender — a free and open source software for 3D computer graphics. Its embed game engine easily allows users to prototype video games and other interactive 3D digital environments, due to an accessible visual programming interface.
In the first part of the workshop, the participants will be instructed to recreate a classic video game, and in the second they will create an alternative and functional version of the game, applying the newly acquired skills and by further exploring the software.

Coordination

Pedro Cardoso

Schedule29 Oct, 2 – 6PM.
Location @ PhDDesign studio, UPTEC PINC

Target Audience:
Enthusiasts and beginners in the conception and development of video games and 3D virtual environments. It is not required for participants to possess any experience with Blender or with other 3D tools, or even to know any programming language.

Contents:
Introduction to the Blender interface;
Introduction to the Blender Game Engine;
Physics and Materials.

Number of participants: 10 to 20.

Participants should bring:
Their own laptop (Mac, Windows, or Linux) with Blender 2.68 (or later) previously installed. A three-button mouse.