This is the Future Places Exhibition Catalog, a wiki-experiment in real time. Exhibition participants will be feeding info and images onto their own pages.
The FUTURE PLACES exhibition is the result of an international call to artists and digital media creatives to reflect on the Festival subject of Digital Media and Local Cultures. Many approaches to the subject resulted, in an incredibly varied uses of digital and analogue technology. The exhibition takes place in Porto, Portugal, between October 11 and 19, 2008. Checkhttp://futureplaces.org for details of the FUTURE PLACES Digital Media Festival: events, venues, coverage.
GEOFF MARSLETT http://rtf.utexas.edu/faculty/gmarslett.html
ANDRÉ RANGEL http://andrerangel.com/b/
On behalf of the Jury, Geoff Marslett wrote the following:
The jury was impressed by the diversity and quality of the projects, but this diversity also made it a very difficult competition to judge. As I said in the awards ceremony, it was like comparing apples and oranges–and then having to say which is better. So first of all, all three of us on the jury would like commend all the participants in th festival. From there we worked very hard to determine which projects best fulfilled the mission statement of the festival. Ultimately we selected the two second place winners and the one first place winner – but we also wanted to commend three other projects, and give out two official honorable mentions.
The specific awards were as follows:
The two second place awards went to Shlomit Lehavi and Rudolfo Quintas.
Shlomit Lehavi's installation related memories, digital imagery, and physical mediums to one another. It was also a piece that continued to evolve – parts of it were even shot while she was in Porto for the festival. Her piece challenged how we relate to digital media, both physically and from an organizational standpoint. While lo-fi in actuality, the ideas behind the piece were very impressive.
Rudolfo Quintas' performance was both entertaining and accessible. The digital music was created specifically by the motion of the flames he was working with. It showed both creativity and technical abilities, but more importantly it applies new ways digital media can be used in performance. It was a very specifically local way of using digital media for performance, and engaged the audience to talk about the performance afterward.
The first place award went to Filipe Pais for his “digital lichen”. The jury selected this piece as the first place winner because it seemed such a good match for all aspects of the mission statement. It provided a new an innovative use of digital media. In this case it was utilization of generative art. Specifically this generative art used the local surrounds, the sounds, the temperature, the brightness of the environment to create a unique and specific piece of art for the viewer. Generative forms of art making will likely become more and more common, and pieces like Filipe's will definitely influence the work of those around it. In addition to all of that, it was very nice piece of artwork on it's own.
The two honorable mentions the jury wanted to include were:
Rui Penha for his work at Casa da Musica with Digitopia. He maintains a lab, which has the admirable quality of not just creating art, but creating artists who create art. In an active effort to engage the community he maintains an audio lab that is open to the public and even utilizes several pieces of software he personally wrote for use in the space.
Marta Calajo for her installation in an abandoned home. She gathered up photos from the abandoned sight and projected these back into the windows of the building itself. Her project very much spoke to the local aspect of this festival. Not only did it serve to remind us of the vacated spaces, but it reminded us of their pasts. Her project exemplified the use of digital artwork to inform us about our local surroundings.
Finally the three remaining projects that we commended, but did not give official awards to were:
1. Rui Coelho for his films which challenged the the point of view of the filmmaker and asked questions about how film and video will deal with the massive amounts of digital information available now.
2. Monica Mendes, Paulo Vincente, and Silvia Silva for the Loev project. The Loev project is an already functional and useful networking tool that stood out as showing great commercial potential already.
3. Muge Belek and Frederico Fialho Teixeira display of models of buildings built with biomechanical materials presents the changing nature of the very spaces we may inhabit in the future.